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{ MainVideo.Volume = e.NewValue; } } } } The PopulateMediaMenu() method uses the WebClient to invoke the GetLocationList() operation on the MediaLocationProvider service. The GetLocationList() operation returns the contents of the Locations.xml file shown in Listing 10-2; and in the DownloadStringCompleted handler, you parse the XML into a collection of MediaMenuData instances. You then bind the list to lbxMediaMenu, which results in the menu interface shown in Figure 10-6. The strategy of switching a video between the PIP display and the main display is to swap the MediaElements between the respective VideoBrushes. Because of this, you also create two additional properties named MainVideo and PIPVideo that wrap the access to the MediaElements from code. Within these property getters, you always return the MediaElement associated with the vidbrushMain as MainVideo and the one associated with vidbrushPIP as PIPVideo. This causes any media source or other property settings on MainVideo to always affect the main display and those on PIPVideo to always affect the PIP display. In PlayFull_Click(), you set the source for MainVideo to the MediaLocation property on the MediaMenuData bound to btnPlayFull.Tag. In PlayPIP_Click(), you perform a similar action using PIPVideo and btnPlayPIP.Tag. Additionally, you make the PIP display visible from its original Collapsed state. While the PIP display is playing media, the mouse left-button-up handler for the PIP display displayPIP_MouseLeftButtonUp() displays the PIP control buttons. Figure 10-7 shows the PIP display with the PIP control buttons visible; the top button closes the PIP window, and the bottom button switches the media with the main display.

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Figure 10-7. Picture-in-picture display with control buttons visible In btnClosePIP_Click(), you stop the media by invoking Stop() on PIPVideo and hide the PIP display and the related buttons. In btnSwitchPIP_Click(), you swap the SourceName properties of the respective VideoBrushes to swap the playing media between the displays. You also swap the muted state to play the audio from the main display (remember, the PIP display remains muted), and you swap the SourceName properties on the MediaSlider and the MediaButtonsPanel control instances (which we discuss in the next sections). You handle the ValueChanged event of sliderVolumeControl, where you set the MainVideo.Volume property to the current value reflected in sliderVolumeControl.

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When the user clicks any toolbarbutton on the pane, all of data for that pet is retrieved from the database by sending the productID chosen by the user to catalogwin.getItems(pID). The catalogwin.refreshThumbs(items) and catalogwin.refreshItem(item) methods are invoked to refresh the content of both the large and thumbnail photos of the pets.

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So far, we have not discussed any of the play-control and tracking functionality that is exposed through the MediaElement API. A player like this needs to utilize such functionality to be useful, and it would typically contain several visual elements that enable that functionality. It is fairly common to have one or more range-style controls to report various progressive activities like the download or the playing of media, which may also aid in seeking through the media. Buttons to play, pause, stop, and so forth are common as well. You encapsulate some of this functionality inside the MediaSlider and MediaButtonsPanel controls (discussed next) to create a clean separation between the player s code shown in Listings 10-4 and 10-5 and these player-control functions. We hope that these controls are reusable enough that you will be able to drop them into your own player projects and not have to make any major modifications. Finally, because they are custom controls, you do not have to settle for our rather pedestrian design skills; you can replace the look and feel of each control with a design that suits your needs while retaining all the functionality. For more information, you can refer to 5 where we discuss custom control development and custom control templates in detail. In subsequent sections in this chapter, we assume that you are familiar with those control development concepts.

The MediaSlider custom control encapsulates progress tracking and some of the seeking functionality associated with the player. The MediaSlider is implemented by extending the Slider control that is packaged with the Silverlight framework libraries. You add visual elements to the default template for the Slider control to define the same for MediaSlider. You also further extend the Slider type with custom functionality. Let s look at the control template first. Note that because the templates for both this control and the next one are defined in the same generic.xaml file, we only list the relevant portions of generic.xaml in each section, not the entire file. Listing 10-6 shows the control template for MediaSlider. Listing 10-6. MediaSlider Control Template <ControlTemplate TargetType="local:MediaSlider" x:Key="ctMediaSliderDefault"> <Grid x:Name="Root"> <Grid.Resources> <ControlTemplate x:Key="ctRepeatButton"> <Grid x:Name="Root" Opacity="0" Background="Transparent"/> </ControlTemplate> </Grid.Resources> <vsm:VisualStateManager.VisualStateGroups> <vsm:VisualStateGroup x:Name="CommonStates"> <vsm:VisualStateGroup.Transitions> <vsm:VisualTransition GeneratedDuration="0"/> </vsm:VisualStateGroup.Transitions> <vsm:VisualState x:Name="Normal"/> <vsm:VisualState x:Name="MouseOver"/> <vsm:VisualState x:Name="Disabled"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="Root" Storyboard.TargetProperty="(UIElement.Opacity)">

<SplineDoubleKeyFrame KeyTime="00:00:00" Value="0.5"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </vsm:VisualState> </vsm:VisualStateGroup> </vsm:VisualStateManager.VisualStateGroups> <Grid> <Grid.RowDefinitions> <RowDefinition Height="0.33*" /> <RowDefinition Height="0.34*" /> <RowDefinition Height="0.33*" /> </Grid.RowDefinitions> <Grid Grid.Row="0" VerticalAlignment="Top" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" Grid.Column="1" HorizontalAlignment="Right"> <TextBlock Text="Downloaded" FontSize="12" Margin="0,0,4,0"/> <TextBlock x:Name="textDownloadPercent" FontSize="12" /> </StackPanel> </Grid> <Grid x:Name="HorizontalTemplate" Grid.Row="1" > <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> </Grid.ColumnDefinitions> <Rectangle Stroke="Black" StrokeThickness="0.5" Fill="#FFE6EFF7" Grid.Column="0" Grid.ColumnSpan="3" Height="14" Margin="5,0,5,0" /> <Border Height="10" Margin="5,0,5,0" Grid.Column="0" Grid.ColumnSpan="3" x:Name="elemDownloadProgressIndicator" Background="#FF2185D8" HorizontalAlignment="Left" Width="0" /> <Border Height="6" Margin="5,0,5,0" Grid.Column="0" Grid.ColumnSpan="3" x:Name="elemPlayProgressIndicator" Background="#FF1CE421" HorizontalAlignment="Left" Width="0" />

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